Envoyé par
Tepee
After sitting on my Warden for years, I thought that now is the time, after a major revamp that I finally start leveling him who never got past the Lone-Lands. There were a lot of changes, but I was still disappointed.
I never got past the Lone-Lands not because the class was too hard for me, instead it was just too annoying for me.
The skill "Forced March" is there for a reason: the speed boost it provides is much useful for not losing the gambit you built from the last fight, and execute it on the next enemy.
But my mind simply cannot understand why I should press a key after each and every mob that I kill in like 2-3 hits to give me an out-of-combat(!!!) run speed boost that deactivates in combat.
Of course, I can play without pressing this skill, but then there is the stress that I'm losing optimality because I'm a "noob" who just can't play this class, and cannot just press a freaking key after every combat. So I press it. So playing becomes working. Working is stressful. Stress becomes hate and fear, and I just don't want to look at this class.
Sure, many people can say the problem is with me, but then you can say this to all other people complaining about it. And judging the popularity of this class, I can say more people are stressed than joyful when they think about this class.
So, as much as I appreciate the work the developers put in to make all of the classes more interesting and beginner-friendly, the work on the Warden was wasted from my own perspective, and I will still refuse to play this class, until there will be a solution for the paradox that Hunters (a much easier and beginner friendly class, I would say the best class for learning the game) don't have to press a key after each and every single defeated goblin/orc/anything, but Wardens should indeed need to press it.
I searched for it, and basically this has been the case since Wardens were introduced, but especially after Helm's Deep, when Forced March has changed a bit, there was no explanation from the dev team, why this skill works as it is, nor solution for the situation, and people like me constantly complaining about it.
Sometimes less is more, and I do think that this skill has much more impact on the popularity of the class, than all of the changes made in the last patch.
TLDR: the Warden revamp hasn't solved the biggest problem with Wardens, which is that I still only have 5 fingers on my left hand, and not 8. The skill "Forced March" should work like the Hunter skill "Find the Path", so that it doesn't deactivates in combat, and continues to provide it's benefit right after exiting the combat.